Lecture 1 , history of anime .

Welcome to first lecture of anime knowledge,(ball knowlege).

This series will give everything you need to know about anime,
Some of you can flex this knowledge on freinds.
To show them who's the bigger weeb here.
So show some motivation cause this isn't boring the orgin of anime is so interesting that I can have it's own anime and it would be peak .
The forbidden war reference that never reached us .

There a little yap in this para but after this the fun begans.
Anime is a diverse medium with distinctive production methods that have adapted in response to emergent technologies.
Historically and predominantly hand-drawn, anime combines graphic art, characterization, cinematography, and other forms of imaginative and individualistic techniques.
Compared to Western animation, anime production generally focuses less on movement and more on the detail of settings and use of "camera effects", such as panning, zooming, and angle shots.Diverse art styles are used, and character proportions and features can be quite varied, with a common characteristic feature being large and emotive eyes.

Now here comes some basic anime knowledge you must know
You can tell the name 5 studio and you freinds would believe you are an weeb :-
The anime industry consists of over 430 production companies, including major studios such as** Studio Ghibli, Kyoto Animation, Sunrise, Bones, Ufotable, MAPPA, Wit Studio, CoMix Wave Films, Madhouse, Inc., TMS Entertainment, Studio Pierrot, Production I.G, Nippon Animation and Toei Animation. **
Since the 1980s, the medium has also seen widespread international success with the rise of foreign dubbed and subtitled programming, and since the 2010s due to the rise of streaming services and a widening demographic embrace of anime culture, both within Japan and worldwide.

2016 was known as golden era by anime fan due emergance of a lot peak works almost every genre .
As of 2016, Japanese animation accounted for 60% of the world's animated television shows.By 2022, anime had become one of the fastest-growing genres of content globally. The medium is currently characterised by increased globalization, expansive cross-cultural collaboration, and significant brand integration, as Japanese-produced animation continues to influence and shape media and popular culture on a global scale.

Now history time :-
Emakimono and shadow plays (kage-e) are considered precursors to Japanese animation.Emakimono was a common form of entertainment in the 11th century.
Traveling storytellers narrated legends and anecdotes while the emakimono was unrolled from the right to left in chronological order, as a moving panorama.** Kage-e was popular during the Edo period and originated from the shadow plays of China**.
Magic lanterns from the Netherlands were also popular in the 18th century.
The paper play called kamishibai surged in the 12th century and remained popular in street theater until the 1930s. Puppets of the Bunraku theater and ukiyo-e prints are considered ancestors of characters of most Japanese animation. Finally, manga was a heavy inspiration for anime.
Animation in Japan began in the early 20th century, when filmmakers started to experiment with techniques pioneered in France, Germany, the United States, and Russia.
A claim for the earliest Japanese animation is Katsudō Shashin (c. 1907),a private work by an unknown creator.In 1917, the first professional and publicly displayed works began to appear; animators such as ** Ōten Shimokawa,
Seitarō Kitayama, and Jun'ichi Kōuchi** (known as the "fathers of anime") produced numerous films, with the oldest surviving one being** Kōuchi's Namakura Gatana.
Many early works were lost in the destruction of Shimokawa's warehouse during the 1923 Great Kantō earthquake.**

How anime showed it's suppermacy:-
By the mid-1930s, animation was well-established in Japan as an alternative format to live action works. It suffered competition from foreign producers, such as Disney, and many animators, including Noburō Ōfuji and Yasuji Murata, continued to work with cheaper cutout animation rather than cel animation.
Other creators, including Kenzō Masaoka and Mitsuyo Seo, nevertheless made great strides in technique, benefiting from the patronage of the government, which employed animators to produce educational shorts and propaganda.
In 1940, the government dissolved several artists' organizations to form the Shin Nippon Mangaka Kyōkai.The first talkie anime was Chikara to Onna no Yo no Naka (1933), a short film produced by Masaoka.

War reference for anime :-
The first feature-length anime film was **Momotaro: Sacred Sailors (1945), produced by Seo with a sponsorship from the Imperial Japanese Navy. **
The 1950s saw a proliferation of short, animated advertisements created for television.
In the 1960s, manga artist and animator Osamu Tezuka adapted and simplified Disney animation techniques to reduce costs and limit frame counts in his productions.
Originally intended as temporary measures to allow him to produce material on a tight schedule with inexperienced staff, many of his limited animation practices came to define the medium's style.
**Three Tales **(1960) was the first anime film broadcast on television;the first anime television series was Instant History (1961–64).
An early and influential success was Astro Boy (1963–66), a television series directed by Tezuka based on his manga of the same name. Many animators at Tezuka's Mushi Production later established major anime studios, among those being Madhouse, Sunrise, and Studio Pierrot. Sazae-san, which began broadcasting in 1969, is the longest-running animated television series. As of April 2026, 2,848 episodes have been broadcast.
Each episode consists of three self-contained segments, each with its own title and an independent storyline. As a result, the total number of individually titled segments had already exceeded 8,000 by 2022.

The elite anime knowledge:-
The 1970s saw growth in the popularity of manga, many of which later received animated adaptations.
Tezuka's work—and that of other pioneers in the field—inspired characteristics and genres that remain fundamental elements of anime today.
The giant robot genre (also known as "mecha"), for instance, took shape under Tezuka, developed into the super robot genre under Go Nagai and others, and was revolutionized at the end of the decade by** Yoshiyuki Tomino**, who developed the real robot genre.
Robot anime series such as** Gundam, Space Runaway Ideon,and Super Dimension Fortress Macross ** were influential classics in the 1980s, and the genre remained one of the most popular in the following decades.
The bubble economy of the 1980s spurred a new era of high-budget and experimental anime films, including Nausicaä of the Valley of the Wind (1984), Royal Space Force: The Wings of Honnêamise (1987), and Akira (1988).

How the era of anime began:-
Experimental anime titles continued to draw attention in the 1990s, as Neon Genesis Evangelion (1995), Ghost in the Shell (1995) and Cowboy Bebop (1998) garnered international popularity.
During this period, anime began attracting greater interest in Western countries; other international successes include **Dragon Ball Z and Sailor Moon, ** both of which were dubbed into more than a dozen languages worldwide. In 2003, Spirited Away , a Studio Ghibli feature film directed by Hayao Miyazaki, won the Academy Award for Best Animated Feature at the 75th Academy Awards.

And Tommorow we will have a quize on anime knowledge
(Elite ball knowledge quiz).
Please enjoy studing your favourite subject 😀😀 .

The lecture 2 will be ** anime kingdom** where we will learn the classification of anime, types on anime sub classification,
And different methods of classification,
Lecture 2 will be posted on next week.
Thanyl You for listening
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